Various renderings and graphic design work I have done for school, personal work, for fun, and to practice my abilities. Main programs I use are; Illustrator, Photoshop, Solidworks, Cinema4D, Octane, and Keyshot
Completed three renders for of an abstract/staged interior to practice layout and composition. Different lighting scenarios were used with the same scene to explore the effects it has on the feel of the image. All renders are made in Cinema4D with Octane,.
Completed three renders for render weekly keyboards to explore composition and physics/dynamics. All renders are made in Cinema4D with Octane, simulations were done using softbody dynamics and wind effectors.
Completed two renders for render weekly caustics to compare Keyshot and Octane. Storm in a marble scene was created using Octane, all geometry was modeled in Cinema4D using displacement and boole functions. Whiskey glass scene was created in Keyshot, models were found online for a quick turnaround.
3D modelling of the scene. Rendering done in Octane, all images are completely CGI (except Biomedical Device Context). Ocean was created using displacement and subsurface scattering. Sky is a 12k HDRI from the Ultimate Skies pack by Greyscale Gorilla. Work done at Sprout Studios.
3D modelling of the scene, and packaging. Rendering done in Keyshot, all images are completely CGI, weed nugs are 3D scans from Turbosquid with textures that I editted, then small leaves/keef were added to the scene for extra realism. Packaging design done by Emily Mulvey at Sprout Studios.
3D modelling of the scene, chocolate bar, and packaging. Rendering done in Keyshot, all images are completely CGI, rips in the wrapper were done in photoshop using masks to make the illusion of it being ripped and making it so I could change it to any of the other chocolate bars. Packaging design done by Emily Mulvey at Sprout Studios.
3D modelling of the scene, and rendering of the Buster and Punch Buster Bulb for the Render Weekly Lighting Challenge on Instagram. Buster and Punch contacted me after the Challenge and asked to use my renderings for their social media. Environment was modelled in Cinema4d, rendering was done in Octane.
3D Modelling of interior and exterior environments to practice setting a scene in Cinema4D, using Forester 3D, and rendering with Octane.
3D modelling and rendering of the Sennheiser Momentum 2.0 headphones to practice before creating my Thunder Headphones model. Modelling was done in Solidworks, rendering was done in Keyshot.
3D modelling, rendering, and design of tables for my friend's start up business. Modelling was done in Solidworks, rendering was done in Keyshot, and image touch-ups were done in Photoshop
Design, 3D modelling, and rendering of my inhaler design for Creative Session's instragram #breathebetterwithcs event.
Models and effects make in Cinema4D then additional effects and colour correction added in Photoshop.